﻿1857.1.1 = {
	capital = 814

	oob = "FRA_1857"

	set_convoys = 150

	set_research_slots = 3

	add_to_variable = { prestige_score = 90 }
	set_truce = { target = RUS days = 1820 }

	set_power_balance = {
		id = FRA_Balance_of_Power_Napoleon
		left_side = FRA_BOP_Progressive_Emperor
		right_side = FRA_BOP_Authoritarian_Emperor

		set_value = 0.05
	}

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 67 }
	set_variable = { current_loans_sum = 346 }

	add_ideas = {
		#POLITICS
		#hos_is_leader
		#parliamentary_monarchy
		#has_heir
		victorian_era
		doctrine_victorian_army_1
		industrializing

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_1
		cl_restricted


		#stagnation_growth
		volunteer_only
		border_control
		limited_equality
		parliamentary_suffrage

		#constitution_adopted
		no_elections

		open_schools
		state_religion
		#religion_catholic

		social_spending_level_1
		law_spending_level_4
		road_spending_level_2
		navy_spending_level_3
		research_spending_level_1

		#NATIONAL SPIRITS
		FRA_empire_autoritaire
		FRA_laurier_victoire
		FRA_economie_liberale_projets_imperiaux
		FRA_la_lumiere_directrice
		FRA_idea_amateur_tacticians
		FRA_idea_republican_spirit
	}

	# Diplo
	set_country_flag = suez_contributor_flag
	activate_decision = FRA_suez_processing_of_the_report

	#Colective guarantee of the 7 great power
	give_guarantee = ROM
	give_guarantee = MOL

	set_country_flag = FRA_has_colonial_ambitions

	add_timed_idea = {
		idea = FRA_idea_aftermath_crimean_war
		days = 730
	}

	give_guarantee = PAP
	give_guarantee = ADR
	give_guarantee = GRE
	give_guarantee = TAH

	set_autonomy = {
		target = TAH
		autonomous_state = autonomy_protectorate
		freedom_level = 0.1
	}

	set_politics = {
		ruling_party = autocracy
	}

	set_popularities = {
		centrism = 0
		traditional_conservatism = 8.40
		social_egalitarianism = 5.10
		ideology_radical_socialism = 0
		ideology_social_liberalism = 0
		autocracy = 86.50
		radical_democracy = 0
		chauvinist_populism = 0
		anarchism = 0
		fundamentalism = 0
	}

	#Native Raids
	add_to_variable = { var = FRA.FNT_raid_likelihood_varKBY value = 1 }

	#Diplomacy
	add_opinion_modifier = { target = QNG modifier = eoanb_om_FRA_QNG_arrow_incident }
	add_opinion_modifier = { target = ENG modifier = eoanb_om_FRA_ENG_arrow_incident }
	add_opinion_modifier = { target = HAI modifier = eoanb_hai_the_1804_massacre }

	#Rivals
	set_variable = { rival_country = ENG.id }
	#Most Favoured Country
	set_variable = { most_favoured_country = PIE.id }

	###French Imperial Army
	set_variable = { FRA_imperial_army_aaf = 0.15 }
	set_variable = { FRA_imperial_army_adf = 0.15 }
	set_variable = { FRA_imperial_army_acdf = 0.2 }
	set_variable = { FRA_imperial_army_ms = -0.2 }
	set_variable = { FRA_imperial_army_ttf = -0.2 }
	set_variable = { FRA_imperial_army_aof = 0.05 }
	add_dynamic_modifier = { modifier = dynmod_FRA_imperial_army }

	set_variable = { FRA_imperial_navy_icd = 0.15 }
	set_variable = { FRA_imperial_navy_psdf = 0.15 }
	set_variable = { FRA_imperial_navy_nrs = 0.2 }
	set_variable = { FRA_imperial_navy_egn = -0.2 }
	set_variable = { FRA_imperial_navy_ndcf = -0.2 }
	set_variable = { FRA_imperial_navy_ndf = 0.05 }
	add_dynamic_modifier = { modifier = dynmod_FRA_imperial_navy }

	set_variable = { FRA_navy_council = 50}
	set_variable = { FRA_navy_council_increase = 5}
	set_variable = { FRA_navy_council_decrease = -5}
	set_variable = { FRA_navy_council_meter = 11} #max of '21'

	set_technology = {
		infantry_weapons = 1
		traditional_mixed_arms = 1
		tribal_carrier_birds = 1
		tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		tech_infantry_flintlock_pistol = 1
		tech_infantry_caplock_pistol = 1

		###Army
		#Weapons & Equipment
		traditional_mixed_arms = 1 #Pike and Shot
		infantry_weapons = 1 #Smoothbore

		rifle_equipment1 = 1 #Minie
		rifle_equipment2 = 1 #Enfield
		tech_infantry_flintlock_pistol = 1 #Flintlock Pistols
		tech_infantry_caplock_pistol = 1 #Caplock Pistols
		hand_revolvers = 1 #Hand Revolvers
		tech_infantry_practical_rifling = 1 #Practical Rifling
		improved_matchlock = 1 #Improved Percussion Cap
		tech_infantry_infantry_swords = 1 #Infantry Swords
		socket_bayonet = 1 #Socket Bayonet
		yataghan_bayonet = 1 #Yataghan Bayonet
		#Uniforms
		tech_infantry_napoleonic_uniform = 1 #Napoleonic Uniform
		vic_army_cloth = 1 #Victorian Uniform
		civil_army_cloth = 1 #1850 Uniform
		#Cavalry
		basic_cavalry = 1 #Horse and Tack
		horse_transport = 1 #Transport Horses
		horse_artillery = 1 #Horse Limber
		improved_cavalry = 1
		mounted_infantry = 1 #Mounted Infantry
		#Special Forces
		tech_infantry_british_redcoats = 1
		tech_infantry_special_infantry_corps = 1 #Special Infantry Corps
		tech_infantry_colonial_marines = 1 #Naval Infantry
		tech_infantry_improved_landing_gear = 1
		tech_infantry_navy_revolver = 1 #Navy Revolvers
		tech_infantry_terrain_adaptability = 1

		###Army Support
		tech_support = 1 #Victorian Support Equipment
		tech_engineers = 1

		###Military Vehicles
		basic_train = 1 #Simple Steam Train
		train_1855 = 1 #Early Steam Train
		armor_tech_velocipede = 1 #Velocipede

		###Artillery
		gw_artillery = 1 #Bore Gun
		early_howitzer = 1 #Howitzer
		rml_field_gun = 1 #RML Field Gun
		early_rockets = 1
		spin_stabilised_rockets = 1
		improved_smoothbore = 1 # Smoothbore

		###Naval
		#Gunboats and Monitors
		tech_naval_early_gunboat = 1 #Early Gunboat
		tech_naval_1850_gunboat = 1
		#Corvettes and Destroyers
		tech_naval_corvette = 1 #Early Corvette
		tech_naval_mtg_1857_corvette_hull = 1 #1857 Corvette
		#Mainline Ships
		tech_naval_early_frigate = 1 #Early Frigate
		tech_naval_1850_frigate = 1 #1850 Frigate
		#Heavy Ships
		tech_naval_lineship = 1 #Early Lineship
		tech_naval_1857_lineship = 1
		tech_naval_mtg_hardwood_capital_ship_hulls = 1 #Hardwood Capital Ship Hulls
		#Armament
		tech_naval_mtg_24_pounder_battery = 1 #24-Pounder Battery
		tech_naval_mtg_32_pounder_battery = 1 #32-Pounder Battery
		tech_naval_mtg_explosive_shells = 1 #Explosive Shells
		#Mines and Torpedoes
		tech_naval_mtg_simple_floating_contact_mine = 1
		#Propulsion
		tech_naval_mtg_sails = 1 #Sails
		tech_naval_mtg_paddle_wheels = 1 #Paddle Wheels
		tech_naval_mtg_steam_driven_single_screw_propeller = 1 #Steam Driven Single-Screw Propeller
		#Fire Control
		tech_naval_mtg_crows_nest = 1 #Crows Nest
		#Repair Crews
		tech_naval_mtg_repair_crews = 1 #Repair Crews
		#Transport Ships
		tech_naval_capital_ship_naval_transportation = 1 #Capital Ship Naval Transportation

		###Navy Legacy
		tech_naval_lineship = 1
		tech_naval_early_frigate = 1
		tech_naval_1850_frigate = 1
		tech_naval_corvette = 1
		tech_naval_corvette = 1
		tech_naval_early_gunboat = 1

		###Flight Technology
		early_balloon = 1 #Early Recon Balloon

		###Mechanical Engineering
		#Railroad
		mass_transit_early = 1	#Early Mass Transit
		tech_humanities_roadworks = 1 #Roadworks
		iron_railways = 1 #Wrought Iron Railways
		steel_railways = 1 #Steel Railways
		#Locomotives
		steam_locomotive = 1 #Steam Locomotive I
		steam_locomotive_2 = 1 #Steam Locomotive II
		#Engines
		steam_engine = 1 #Atmospheric Steam Engine
		high_speed_steam_engine = 1 #High-Pressure Steam Engine
		#Industrial Production
		manufactories = 1 #Manufactories
		factory_industry_1 = 1 #Factory Industry I
		#Machine Tools
		mechanical_production_1 = 1
		interchange_parts = 1
		corliss_steam_engine = 1

		###Process Engineering
		#Chemical Process
		inorganic_chemistry = 1 #Inorganic Chemistry
		hot_blast_furnaces = 1 #Hot Blast Furnace
		industrial_blast_furnace = 1 #Industrial Blast Furnace
		industrial_finery_forge = 1 #Industrial Finery Forges
		chemical_vapor_deposition = 1
		cast_iron_industrialization = 1
		wrought_iron_industrialization = 1
		#Oil Refining
		refining = 1 #Refining

		###Biochemistry
		#Chemical Synthesis
		wohler_synthesis = 1 #Wohler Synthesis
		organic_chemistry = 1
		polymer_chemistry = 1 #Polymer Chemistry
		#Food Preservation
		early_medicine = 1 #Early Medicine
		hygiene = 1
		food_preserving_icebox = 1 #Icebox Preservation
		food_canning = 1 #Food Canning
		#Agriculture
		early_artificial_fertilizer = 1 #Early Artificial Fertilizer
		pre_industrial_farms = 1 #Pre-Industrial Farms
		high_phosphate_fertilizer = 1
		mechanized_farming = 1

		###Electronics and Instruments
		#Alternating Current
		early_alternators = 1 #Early Alternators
		#Direct Current Battery
		woolrich_electrical_generator = 1 #Woolrich Electrical Generator
		voltas_battery = 1 #Volta's Battery
		early_dynamo_generator = 1
		#Telegraph
		electrical_engineering = 1 #Electrical Engineering
		electrical_telegraph = 1
		#Lightbulb
		geissler_tube = 1 #Geissler Tube
		#Photography
		daguerreotype = 1 #Daguerrotype
		ambrotype = 1
		collodion_process = 1
		#Explosives
		pyroglycerine_synthesis = 1 #Pyroglycerine Synthesis
		nitroglycerine = 1

		###Socio-Economics & Humanities
		tech_humanities_mercantilism = 1 #Mercantilism
		tech_humanities_capitalism = 1 #Capitalism
		tech_humanities_social_stratification = 1 #Social Stratification
		tech_humanities_industrial_society = 1 #Industrial Society
		tech_humanities_public_works = 1 #Public Works

		###Aviation
		mongolfiere = 1 #Mongolfiere
		giffard_airship = 1
		ornithopter = 1 #Ornithopter
		screw_propeller = 1 #Screw Propeller

		###Special Projects

		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
		tech_naval_corvette = 1
		tech_naval_mtg_1857_corvette_hull = 1
		tech_naval_early_frigate = 1
		tech_naval_1850_frigate = 1
		tech_naval_lineship = 1
		tech_naval_mtg_paddle_wheels = 1
		tech_naval_capital_ship_naval_transportation = 1
	}

	set_grand_doctrine = grand_doctrine_victorian_era

	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 2000 producer = FRA }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 2000 producer = FRA }
	add_equipment_to_stockpile = { type = train_equipment_1 amount = 35 producer = FRA }

	### POLITICAL LEADERS ###

	#Autocracy
	recruit_character = FRA_napoleon_iii

	#TradCon
	recruit_character = FRA_eugene_chevandier_de_valdrome

	#Centrism
	recruit_character = FRA_adolphe_thiers	#also advisor

	#SocLib
	recruit_character = FRA_leon_gambetta	#also advisor

	#SocEgal
	recruit_character = FRA_jules_favre

	#RadSoc
	recruit_character = FRA_auguste_blanqui

	#Peripheral
	recruit_character = FRA_henri_rochefort

	#ChauvPop
	recruit_character = FRA_georges_ernest_boulanger

	#Fundamentalism
	recruit_character = FRA_francois_nicholas_madeleine_morlot

	#Anarchism
	recruit_character = FRA_pierre_joseph_proudhon

	#Politicians for later
	recruit_character = FRA_eugenie_i
	recruit_character = FRA_jerome_bonaparte
	recruit_character = FRA_jerome_napoleon_bonaparte
	recruit_character = FRA_jerome_napoleon_iv_bonaparte
	recruit_character = FRA_louis_jules_trochu
	recruit_character = FRA_napoleon_iv
	recruit_character = FRA_provisional_government
	recruit_character = FRA_regency_council
	recruit_character = FRA_jules_ferry
	recruit_character = FRA_jules_dufaure
	recruit_character = FRA_henri_tolain


	### FIELD MARSHALS, GENERALS & ADMIRALS ###

	#Field Marshals
	recruit_character = FRA_pierre_joseph_francois_bosquet
	recruit_character = FRA_jean_baptiste_philibert_vaillant	#also theorist
	recruit_character = FRA_jacques_louis_randon
	recruit_character = FRA_francois_certain_de_canrobert
	recruit_character = FRA_aimable_pelissier
	recruit_character = FRA_achille_baraguey_d_hilliers

	#Generals
	recruit_character = FRA_francois_achille_bazaine
	recruit_character = FRA_edmond_charles_de_martimprey
	recruit_character = FRA_philippe_antoine_guesviller
	recruit_character = FRA_adolphe_niel
	recruit_character = FRA_edmond_le_boeuf
	recruit_character = FRA_charles_cousin_montauban
	recruit_character = FRA_patrice_de_mac_mahon
	recruit_character = FRA_charles_denis_bourbaki
	recruit_character = FRA_louis_joseph_lebrun
	recruit_character = FRA_charles_auguste_frossard
	recruit_character = FRA_paul_de_ladmirault
	recruit_character = FRA_pierre_louis_charles_de_failly
	recruit_character = FRA_auguste_regnaud_de_saint_jean_d_angely
	recruit_character = FRA_elie_frederic_forey
	recruit_character = FRA_abel_douay
	recruit_character = FRA_pierre_hippolyte_publius_renault
	recruit_character = FRA_louis_faidherbe
	recruit_character = FRA_felix_charles_douay
	recruit_character = FRA_francois_louis_alfred_durrieu
	recruit_character = FRA_pierre_charles_dejean
	recruit_character = FRA_charles_de_lorencez
	recruit_character = FRA_charles_joseph_francois_wolff
	recruit_character = FRA_jacques_leon_clement_thomas

	#Colonial Governors
	activate_advisor = FRA_advisor_louis_faidherbe
	activate_advisor = FRA_advisor_jacques_louis_randon

	#Admirals
	recruit_character = FRA_ferdinand_hamelin
	recruit_character = FRA_charles_rigault_de_genouilly
	recruit_character = FRA_leonard_victor_charner
	recruit_character = FRA_francois_thomas_trehouart
	recruit_character = FRA_joseph_romain_desfosses
	recruit_character = FRA_alexandre_ferdinand_parseval_deschenes
	recruit_character = FRA_theogene_page
	recruit_character = FRA_jean_jaureguiberry
	recruit_character = FRA_louis_bonard
	recruit_character = FRA_eduard_willaumez
	recruit_character = FRA_camille_clement_de_la_ronciere_le_noury
	recruit_character = FRA_martin_fourichon
	recruit_character = FRA_dupuy_de_lome


	### ADVISORS & THEORISTS ###

	#Political Advisors
	recruit_character = FRA_baron_haussmann
	recruit_character = FRA_charles_de_morny
	recruit_character = FRA_emile_zola
	recruit_character = FRA_eugene_rouher
	recruit_character = FRA_felix_nadar		#also politician
	recruit_character = FRA_ferdinand_de_lesseps
	recruit_character = FRA_michel_chevalier
	recruit_character = FRA_victor_de_pesigny
	recruit_character = FRA_victor_hugo
	recruit_character = FRA_empress_eugenie
	recruit_character = FRA_jules_baroche
	recruit_character = FRA_gustave_rouland
	recruit_character = FRA_prosper_laubat
	recruit_character = FRA_claude_delangle
	recruit_character = FRA_ernest_gouin
	recruit_character = FRA_pereire_brothers
	recruit_character = FRA_napoleon_joseph_charles

	#Theorists
	recruit_character = FRA_ardant_du_picq
	recruit_character = FRA_gaud_amable_hugon

	create_equipment_variant = {
		name = "Lineship Class"
		type = ship_hull_lineship_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_0
		}

	}

	create_equipment_variant = {
		name = "Penelope Class"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}

	create_equipment_variant = {
		name = "Vengeance Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}

	create_equipment_variant = {
		name = "Gomer Class"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_screen
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}

	}

	create_equipment_variant = {
		name = "Heliopolis Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}

	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Alexandre"
		requested_factories = 1
		progress = 0.90
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Foutenoy"
		requested_factories = 1
		progress = 0.80
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Ville de Nantes"
		requested_factories = 1
		progress = 0.80
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Castiglione"
		requested_factories = 1
		progress = 0.70
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Massena"
		requested_factories = 1
		progress = 0.70
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Ville de Bordeaux"
		requested_factories = 1
		progress = 0.60
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Ville de Lyon"
		requested_factories = 1
		progress = 0.50
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_lineship_0
			creator = "FRA"
			version_name = "Lineship Class"
		}
		name = "Intrepide"
		requested_factories = 1
		progress = 0.10
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Bellone"
		requested_factories = 1
		progress = 0.90
		amount = 1
	}
	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Clorinde"
		requested_factories = 1
		progress = 0.90
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Danae"
		requested_factories = 1
		progress = 0.90
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Ceres"
		requested_factories = 1
		progress = 0.90
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Pandore"
		requested_factories = 1
		progress = 0.90
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Zenobie"
		requested_factories = 1
		progress = 0.90
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Renommee"
		requested_factories = 1
		progress = 0.75
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Astree"
		requested_factories = 1
		progress = 0.70
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Pallas"
		requested_factories = 1
		progress = 0.30
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Hermione"
		requested_factories = 1
		progress = 0.30
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Circe"
		requested_factories = 1
		progress = 0.30
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Magicienne"
		requested_factories = 1
		progress = 0.30
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Themis"
		requested_factories = 1
		progress = 0.30
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Junon"
		requested_factories = 1
		progress = 0.20
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Guerriere"
		requested_factories = 1
		progress = 0.20
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Sémiramis"
		requested_factories = 1
		progress = 0.10
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Victoire"
		requested_factories = 1
		progress = 0.10
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Armorique"
		requested_factories = 1
		progress = 0.10
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Flore"
		requested_factories = 1
		progress = 0.10
		amount = 1
	}

	add_equipment_production = {
		equipment = {
			type = ship_hull_frigate_1
			creator = "FRA"
			version_name = "Vengeance Class"
		}
		name = "Resolue"
		requested_factories = 1
		progress = 0.00
		amount = 1
	}
	set_naval_oob = "FRA_1857_naval_mtg"
}

1870.5.19 = {
	capital = 814

	oob = "FRA_1857"

	set_convoys = 150

	set_research_slots = 4

	add_to_variable = { prestige_score = 120 }

	# Diplo

	#Rivals
	set_variable = { rival_country = PRS.id }
	#Most Favoured Country
	set_variable = { most_favoured_country = PIE.id }

	set_autonomy = {
		target = GAB
		autonomous_state = autonomy_protectorate
		freedom_level = 0.1
	}

	set_technology = {
		###Tribal
		tribal_carrier_birds = 1
		tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		start_build_tech = 1

		###Army
		#Weapons & Equipment
		traditional_mixed_arms = 1 #Pike and Shot
		infantry_weapons = 1 #Smoothbore

		rifle_equipment1 = 1 #Minie
		rifle_equipment2 = 1 #Enfield
		tech_infantry_breech_loading = 1
		rifle_equipment3 = 1 #Snider-Enfield
		tech_infantry_flintlock_pistol = 1 #Flintlock Pistols
		tech_infantry_caplock_pistol = 1 #Caplock Pistols
		hand_revolvers = 1 #Hand Revolvers
		improved_handguns = 1 #Better Desings
		tech_infantry_practical_rifling = 1 #Practical Rifling
		improved_matchlock = 1 #Improved Percussion Cap
		tech_infantry_infantry_swords = 1 #Infantry Swords
		socket_bayonet = 1 #Socket Bayonet
		yataghan_bayonet = 1
		sawback_bayonet = 1
		#Uniforms
		tech_infantry_napoleonic_uniform = 1 #Napoleonic Uniform
		vic_army_cloth = 1 #Victorian Uniform
		civil_army_cloth = 1 #1850 Uniform
		sixfour_army_cloth = 1 #1864 Uniform
		#Cavalry
		basic_cavalry = 1 #Horse and Tack
		horse_transport = 1 #Transport Horses
		horse_artillery = 1 #Horse Limber
		improved_cavalry = 1
		specialised_cavalry = 1
		cavalry_recon = 1
		cav_supply = 1
		mounted_infantry = 1 #Mounted Infantry
		dragoon_equipment = 1
		#Special Forces
		tech_infantry_british_redcoats = 1
		tech_infantry_special_infantry_corps = 1 #Special Infantry Corps
		tech_infantry_colonial_marines = 1 #Naval Infantry
		tech_infantry_improved_landing_gear = 1
		tech_infantry_navy_revolver = 1 #Navy Revolvers
		tech_infantry_standardised_navy_revolver = 1
		tech_infantry_terrain_adaptability = 1

		###Army Support
		tech_support = 1 #Victorian Support Equipment
		tech_engineers = 1
		tech_recon = 1
		tech_wired_signal_company = 1

		###Military Vehicles
		basic_train = 1 #Simple Steam Train
		train_1855 = 1 #Early Steam Train
		train_1865 = 1 #Advanced Steam Train
		armor_train_experiment = 1
		armor_tech_velocipede = 1 #Velocipede
		armor_tech_steam_car_experiment = 1

		###Artillery
		gw_artillery = 1 #Bore Gun
		early_howitzer = 1 #Howitzer
		rifled_howitzer = 1
		heavier_design = 1
		rml_field_gun = 1 #RML Field Gun
		rbl_field_gun = 1
		studded_shells = 1
		early_rockets = 1
		spin_stabilised_rockets = 1
		staged_rockets = 1
		improved_smoothbore = 1 # Smoothbore
		siege_gun = 1

		###Naval
		#Gunboats and Monitors
		tech_naval_early_gunboat = 1 #Early Gunboat
		tech_naval_1850_gunboat = 1
		tech_naval_mtg_1860_gunboat = 1
		tech_naval_mtg_gunboat_engineering_1 = 1
		tech_naval_mtg_1868_gunboat = 1
		tech_naval_mtg_prototype_monitor = 1 #Prototype Monitor
		#Corvettes and Destroyers
		tech_naval_corvette = 1 #Early Corvette
		tech_naval_mtg_1857_corvette_hull = 1 #1857 Corvette
		tech_naval_mtg_1860_corvette_hull = 1
		tech_naval_ironclad_frigate_corvette_hull = 1 #1868 Ironclad Corvette
		#Mainline Ships
		tech_naval_early_frigate = 1 #Early Frigate
		tech_naval_1850_frigate = 1 #1850 Frigate
		#Heavy Ships
		tech_naval_lineship = 1 #Early Lineship
		tech_naval_1857_lineship = 1
		tech_naval_mtg_hardwood_capital_ship_hulls = 1 #Hardwood Capital Ship Hulls
		tech_naval_prototype_ironclad = 1 #Early Ironclad
		tech_naval_ironclad_frigate = 1 #Ironclad
		#Armament
		tech_naval_mtg_24_pounder_battery = 1 #24-Pounder Battery
		tech_naval_mtg_32_pounder_battery = 1 #32-Pounder Battery
		tech_naval_mtg_rml_battery = 1
		tech_naval_mtg_rbl_battery = 1
		tech_naval_mtg_early_turrets = 1 #Early Turrets
		tech_naval_mtg_modern_ironclad_rams = 1
		tech_naval_mtg_explosive_shells = 1 #Explosive Shells
		tech_naval_mtg_breach_loaded_shells = 1
		#Mines and Torpedoes
		tech_naval_mtg_simple_floating_contact_mine = 1
		tech_naval_mtg_floating_contact_mine = 1
		#Propulsion
		tech_naval_mtg_sails = 1 #Sails
		tech_naval_mtg_paddle_wheels = 1 #Paddle Wheels
		tech_naval_mtg_steam_driven_single_screw_propeller = 1 #Steam Driven Single-Screw Propeller
		#Fire Control
		tech_naval_mtg_crows_nest = 1 #Crows Nest
		tech_naval_mtg_artillery_spotting_techniques = 1
		#Repair Crews
		tech_naval_mtg_repair_crews = 1 #Repair Crews
		#Transport Ships
		tech_naval_capital_ship_naval_transportation = 1 #Capital Ship Naval Transportation
		tech_naval_mtg_merchant_ship_requisitioning = 1 #Merchant Requisitioning

		###Flight Technology
		early_balloon = 1 #Early Recon Balloon

		###Mechanical Engineering
		#Railroad
		mass_transit_early = 1	#Early Mass Transit
		tech_humanities_metropolitan = 1 #Metro
		tech_humanities_roadworks = 1 #Roadworks
		tech_humanities_asphalt_roads = 1
		iron_railways = 1 #Wrought Iron Railways
		steel_railways = 1 #Steel Railways
		standardized_gauge = 1
		#Locomotives
		steam_locomotive = 1 #Steam Locomotive I
		early_electric_trains = 1
		steam_locomotive_2 = 1 #Steam Locomotive II
		traction_engine = 1
		steam_locomotive_3 = 1 #Steam Locomotive III
		#Engines
		steam_engine = 1 #Atmospheric Steam Engine
		high_speed_steam_engine = 1 #High-Pressure Steam Engine
		porter_allen_engine = 1
		early_thermodynamics_theories = 1
		#Industrial Production
		manufactories = 1 #Manufactories
		factory_industry_1 = 1 #Factory Industry I
		industrial_era_tools_1 = 1
		construction_1 = 1 #Hydraulic Cranes
		#Machine Tools
		mechanical_production_1 = 1
		interchange_parts = 1
		corliss_steam_engine = 1
		machine_tools_1 = 1

		###Process Engineering
		#Chemical Process
		inorganic_chemistry = 1 #Inorganic Chemistry
		hot_blast_furnaces = 1 #Hot Blast Furnace
		industrial_blast_furnace = 1 #Industrial Blast Furnace
		industrial_finery_forge = 1 #Industrial Finery Forges
		chemical_vapor_deposition = 1
		cast_iron_industrialization = 1
		wrought_iron_industrialization = 1
		regenerative_furnace = 1
		siemens_martin_process = 1
		dry_puddling_process = 1
		bessemer_process = 1
		industrial_ironworks_1 = 1
		#Oil Refining
		refining = 1 #Refining
		early_oil_refining = 1
		mechanized_mining = 1 #Drilling Rig
		oil_refinery_1 = 1

		###Biochemistry
		#Chemical Synthesis
		wohler_synthesis = 1 #Wohler Synthesis
		organic_chemistry = 1
		chemical_structure_model = 1
		periodic_table = 1
		polymer_chemistry = 1 #Polymer Chemistry
		celluloid = 1
		#Food Preservation
		early_medicine = 1 #Early Medicine
		hygiene = 1
		antiseptics = 1
		principles_of_heredity = 1
		food_preserving_icebox = 1 #Icebox Preservation
		food_canning = 1 #Food Canning
		pasteurization = 1
		vapor_compression_refrigerator = 1
		#Agriculture
		early_artificial_fertilizer = 1 #Early Artificial Fertilizer
		pre_industrial_farms = 1 #Pre-Industrial Farms
		cottage_industry_1 = 1
		agricultural_engineering = 1
		high_phosphate_fertilizer = 1
		copper_salts_pesticides = 1
		fungicides = 1
		mechanized_farming = 1
		threshing_machine = 1 #Threshing Machine
		manufactured_seed_drill = 1

		###Electronics and Instruments
		#Alternating Current
		early_alternators = 1 #Early Alternators
		#Direct Current Battery
		woolrich_electrical_generator = 1 #Woolrich Electrical Generator
		voltas_battery = 1 #Volta's Battery
		lead_acid_battery = 1
		early_dynamo_generator = 1
		theory_of_electromagnetism = 1
		jedliks_dynamo = 1
		dynamo_electric_machine = 1
		gramme_dynamo = 1
		hydroelectric_plant = 1
		#Telegraph
		electrical_engineering = 1 #Electrical Engineering
		early_incandescent_lightbulb = 1
		electrical_telegraph = 1
		#Lightbulb
		geissler_tube = 1 #Geissler Tube
		#Photography
		daguerreotype = 1 #Daguerrotype
		ambrotype = 1
		tintype = 1
		collodion_process = 1
		photographic_glass_plate = 1
		dry_plate = 1
		#Explosives
		pyroglycerine_synthesis = 1 #Pyroglycerine Synthesis
		nitroglycerine = 1
		dynamite = 1

		###Socio-Economics & Humanities
		tech_humanities_mercantilism = 1 #Mercantilism
		tech_humanities_saint_simonianism = 1
		tech_humanities_neo_kantianism = 1
		tech_humanities_impressionism = 1
		tech_humanities_capitalism = 1 #Capitalism
		tech_humanities_social_stratification = 1 #Social Stratification
		shift_work = 1
		tech_humanities_workers_rights = 1
		tech_humanities_trade_unions = 1
		tech_humanities_socialism = 1
		tech_humanities_industrial_society = 1 #Industrial Society
		tech_humanities_public_works = 1 #Public Works
		tech_humanities_sewage_system = 1
		early_hospitals = 1

		###Aviation
		mongolfiere = 1 #Mongolfiere
		giffard_airship = 1
		balloon_designs = 1
		navigable_balloons = 1
		ornithopter = 1 #Ornithopter
		aerial_steam_carriage_design = 1
		early_aileron_control_system = 1
		planophore = 1
		screw_propeller = 1 #Screw Propeller
		early_aerodynamics = 1

		###Special Projects

		###Sea Doctrines
	}

	set_grand_doctrine = grand_doctrine_victorian_era
	set_grand_doctrine = grand_doctrine_victorian_air

	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = FRA }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = FRA }

	create_equipment_variant = {
		name = "Lineship Class"
		type = ship_hull_lineship_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_0
		}
	}

	create_equipment_variant = {
		name = "Penelope Class"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			rear_1_custom_slot = empty
		}
	}

	create_equipment_variant = {
		name = "Vengeance Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			rear_1_custom_slot = empty
		}
	}

	create_equipment_variant = {
		name = "Gomer Class"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_screen
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
	}

	create_equipment_variant = {
		name = "Heliopolis Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
	}
}
